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Thursday, August 14, 2008

Blogs & Wikis for Learning — a few resources…

, Sharing. Collaboration. Community. Expression. These are all buzz words which dominate the 'learning' scene these days.

Blogs and wikis are essentially similar since they allow you to concentrate on creating content by letting you quickly create or update a website without the hassle of learning the technology or the programming which makes it possible. While a blog is, almost always, a tool of personal expression, a wiki is a more collective expression of information.

The Google For Educators page summarizes several real-world applications of these learning tools:

  1. They make "it easy for teachers and students to share work, class notes, and pictures online."
  2. From a teacher's perspective blogs and wikis lets one " stay connected to your students, their parents, and the rest of the school…", and perform several functions like "updating parents about their children's progress" and keeping "them posted on upcoming events; publishing a class or school newsletter; sharing photos and student work; posting course documents, projects and results;…" et al.
  3. A teacher could also use a blog to "…assign collaborative group projects online with an easy way to track students’ progress…"
  4. Among a host of other things, students can use blogs and wikis to:
    1. "…Communicate ideas, photos and class notes…"
    2. "…Create hubs for collecting information for both long and short-term projects…"
    3. "…Store information as unpublished drafts…"
    4. "…Collect feedback on their work from classmates, teachers and parents…:
    5. Participate in "…collaborative projects where multiple students can work and comment…"
A few good resources mentioned in the same place has a number of resources which make for very interesting reading:

Wednesday, August 6, 2008

3D Learning Animations/Simulations using Blender, TrueSpace, or GoogleSketchUp

Most of us learn more visually these days and so, I was looking for tools which will allow an instructional designer to make 3D animations/simulations for more interesting learning.

To get a 3D animation/model/simulation done and instructional designer could:
  1. Buy and learn how to use expensive 3D tool like 3D Studio Max, Maya, SoftImage XSI, Lightwave etc.
  2. Employ the services of a 3D expert who has and can use these tools. This too can be expensive.
  3. Do it themselves using something which is either cheap or better still free :)
The OpenSource movement and the Google- Microsoft battle for supremacy have provided interesting and powerful options for an instructional designer to make learning more interesting. I had the following criteria for selecting the tools:
  1. Should be free
  2. Should be easy to get and legal to use across a variety of environments.
  3. Should have resources available which make them easy to learn and use.
I found these (click the links to go the respective site and download the tools):
  1. Blender - +ve (Small, works on multiple OSes, powerful) | -ve (Comparatively steep learning curve)
  2. Google Sketchup +ve (Works from a browser, easiest to use and learn) | -ve (Not so easy to transfer content onto non-Google platforms if you don't buy the full version :( )
  3. TrueSpace +ve (Perhaps as powerful as 3D Max/Maya etc., Official Tutorials are Free) | -ve (Comparatively steep learning curve)
They say in the OpenSource movement to think hard before one wishes for an application -- wishes often come true :). Blender is a good example of this.

Like I mentioned, Google and Microsoft's tussle, has been quite good for the end users. When Google came up with Sketchup and gave it away free, Microsoft went ahead and bought Caligari Corporation, and then started giving away TrueSpace 3D for free! To make things sweeter and encourage people to use the tool, Microsoft is providing training for free as well.
Google of course has a huge user base who provide the 'training' on Sketchup to get you up and started.

Of course getting the tools is just the first step to making good training. My guess would veer towards a future where an instructional designer would use these and other tools to make learning more interesting. With all three the users already collaborate online a great deal and this can result in creation of content which aids collaborative learning as well.

Leave a comment and let me know what you think...

Thursday, July 31, 2008

A good site for Flash Game Development for the PSP

I was researching on how to write a game for the PSP when I stumbled on an article for someone from a New Zealand based company that tells you how to make a basic game in Flash for a PSP.

http://www.adobe.com/devnet/devices/articles/psp_games.html

Webinar on Mobile Learning (eLearning Guild - 31 Jul 2008)

You can access a recording of the webinar from https://admin.connectpro.acrobat.com/_a62486834/p93398366/

Has some interesting points.

Monday, July 28, 2008

Do you need a Curriculum Design example in your portfolio to bid for a project?

Someone asked a question in Linked-In which ran something like

How does an organisation bid for a project in Curriculum Design without having such a project to present in its portfolio?

Here is how I responded:

I believe that an organisation evaluating such a bid would look at the proposed design, whether the proposed design suits the requirements and delivers ROI, the of the capablity of the vendor to to implement the proposed design, and cost of the proposed solution.

Having an implemented solution already in the portfolio would only strengthen your claims. It would not be the primary deciding factor in my opinion.

Think of it this way. There are MANY organisations who bid for and implement curriculum design projects. When they started and got the first such project, did all of them have an implemented solution in the portfolio? I would be willing to wager that this is not the case. You have to start somewhere.

I have written a design document for an RFP which required me to design a curriculum. The proposal got shortlisted for the next round. Since the organisation I work for does not have a successfully implemented instance of 'Curriculum Design' in the portfolio this example goes to prove my point.

What are your thoughts?

Sunday, July 27, 2008

Interesting Ways to Use Twitter for Learning

I found an interesting blogpost from Sarda's twitter about how people can use Twitter for learning stuff. The examples are quite interesting.

Tuesday, July 22, 2008

A nice and free site ... But is it eLearning 2.0?

I just found http://www.edu20.org/

It sounds a bit too good to be true but I am starting to explore the site. I'll keep writing about this. I'll be trying to setup some collaborative learning experiments on this site...

Thursday, July 17, 2008

The 'shift' in learning

This inspired me today.

Although we ‘know’ most of what is shown in the presentation, it still induced a sense of wonderment in me.

Wednesday, July 16, 2008

An Isometric City

A colleague of mine showed me this:

http://www.kennethfejer.com/isocity/

Every time we think of a free explore learning game we seem to think of expensive graphics and what have you. It is almost inspirational to see an example where mere pixel art can do so much.

Some one should make a learning game using pixel art like this



Tuesday, May 20, 2008

'Augmented Learning' with mobile 'phones' and mobile devices

I read something interesting that sparked off a though chain. The article http://www.readwriteweb.com/archives/do_mobile_games_have_a_place_in_the_classroom.php is a reaction to something from MIT Press http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11466 which deals with the design of mobile games for learning.

 

After being very gung ho about the entire concept of mobile learning and collaboration, a few thoughts struck me:

  • If people are in the same class room WHY would a teacher/facilitator want to have the students use mobile phones to communicate/collaborate with someone sitting in the next seat or even in the same room?? It is quite scary to think that the students of the future will need mobile phones to communicate and learn from a person sitting in close proximity.
  • Of the clinching factors mentioned “…portability, context sensitivity, connectivity, and ubiquity…” arguably perhaps only connectivity is available in combination with the other factors in a mobile device when compared to other means. All the rest can be achieved if the instruction is designed well enough. Could we not design an activity which does not demand an expensive device like a PSP, iPhone, or even a high end phone? Instead what about designing a learning activity which relies on people to work together on paper, on a computer, or even a blackboard exchanging ideas and analyzing information and outcomes in real-time?
  • It is easy to get excited by the prospect of using the mobile channel for learning. However, except for instances where the learning audience is distinctly separated by geography AND on the move, this medium does not hold it’s own.
  • On the flip side Adrian David Cheok mentions in his comment that "Mobile devices are rapidly becoming the new medium of educational and social life for young people, and hence mobile learning games are a key topic for learning…”. This perhaps is an emerging reality in a first world learning environment where it is cost effective to a certain extent both in terms of inexpensive/affordable connectivity (bandwidth) availability and device availability. Even in emerging economies like say a Brazil, Russia, India, or a China, the social inequalities are so great that any such attempts will only relate to the uber elite digital haves and exclude the digital have-nots.  

 

What do you think?

Friday, May 16, 2008

P2P in your Flash Player? - Possible impact on learning

Just read a blog entry (http://gigaom.com/2008/05/15/flash-p2p-now-thats-disruptive/ ) about the new Flash Player (10). It appears that they have built in a P2P (peer-to-peer) capability right into the player.

Reading on the internet is akin to swimming in a whirlpool of information. Soon I was reading about Microsoft’s own plans for P2P. Not within the SilverLight scheme of things but as LiveMesh (http://mmwp.wordpress.com/2008/04/23/live-mesh-the-ultimate-p2p-platform/ )

Having something like Napster, Kazaa, and eMule in-built into something like the Flash Player is super cool. Sure it rocks not having to install another application and just using a RIA (Rich Internet Application) to share files without the dependency of a server. The question which started ticking in my brain is WHAT could be the possible impact on learning systems and applications?

Here are some possibilities which spring to mind, most of them relate to collaborative learning:

  1. Turbo-charged eLearning with:
    1. File sharing as a part of the learning experience for:

i. Distributing and collecting assessment responses. (Most P2P stacks inherently allow control over who can see, use, and access your shared data)

ii. VoIP and Video sharing interactions as a part of designed activity

iii. Team activities which have dependencies (e.g. a live elearning activity on film making where the script, storyboard, music, video clips all do the rounds and end up as a film which is assessed)

  1. Richer gaming environments using Flash (or even SilverLight linked to Live Mesh) which allows team activities based on VoIP communication and collaboration.
  2. Knowledge management extensions which make it easier to gather inputs using RIAs and connected crossover desktop applications. It is not like this does not happen already. It just means that it will now become easier yet.

Learning ideas apart, I was thinking of the advantages which translate into immediate advantages:

  1. Learning applications built using these advantages will become easier to port and use across platforms, OSs (Operating Systems), and devices (for example http://blog.wired.com/monkeybites/2008/04/microsoft-mesh.html says Live Mesh synchronizes and shares data across multiple machines — currently that means Windows PCs, but look for Windows Mobile as well as Mac OS X support to be added later this year.” )
  2. An organization will not need to invest in an expensive server (Like Flash Communication Server) just to use simple features which can be used by the P2P in-built. This will be a significant contributor to it’s spread
  3. Both Adobe’s Flash Player (by virtue of it’s almost absolute presence across browsers) and the Windows platforms (by virtue of it’s operating system market domination) have enormous and almost immediate reach.

Like most new technologies it may seem interesting but it remains to be seen if we can USE it to some learning advantage.

Monday, May 12, 2008

Using Microblogging (Twitter, Jaiku, Tumblr, Pownce et al) to effect learning evaluation

A few hours earlier, I was in the process of writing a white paper on Kirkpatrick's levels of learning for one of our clients when I thought that it would be interesting to track and analyze a learners thought stream before , during, and after the learning process to evaluate learning effectiveness. Short of some Frankensteinesque experiment of embedding electrodes in the learners skull this does not seem to be a plausible idea.

A decade ago this level of intrusion would be equivalent to intruding into a person's inner bastions of privacy. This could perhaps be done using a method where a learner keeps a diary or is observed and measured using set yardsticks to measure learning effectiveness.

Technology has crept up to us quite rapidly. Collaboration and fostered sense of community has led most for us to Google when we need to find information, opinions, directions... Well almost anything... Not surprisingly, a large number of us already share our inner thoughts on quite public forums like blogs, forums, email groups, social network groups and other online locations.


To capture a thought stream for either learning or evaluation, or both, the method should ideally:

1. Be available at all times. Even when on the move
2. Be easily accessible
3. Easy to use for recording thoughts
4. Have high or medium latency and be available for viewing both as a linear sequence of recordings and in a search-able format

With the internet becoming more ubiquitous and available on mobile devices even while on the move on line form filling, email, blogging, and instant messaging seem to fit the bill. All of except instant messaging are asynchronous modes of information capture . This means that there is a high risk of losing certain information in the interim period where the learner accesses the medium of expression.

Microblogging, by virtue of being available both via the internet and via SMS bridges the essential gap between a synchronous and asynchronous medium.

Tom Barret has interesting insights to this point on his blog at: http://tbarrett.edublogs.org/2008/03/29/twitter-a-teaching-and-learning-tool/
Also have a look at:
http://www.flickr.com/photos/kardon/2370367463/

Apart from the traditional means of evaluation for each level, here is how I think all forms of microblogging (if adopted by the learner) would impact learning evaluation at each of Kirkpatrick's levels of evaluation:

Level 1 : Apart from the smile sheets the microblog posts would provide tangential feedback on training effectiveness. This would truly be a survey of 'reactions'. Also mining the data and cross referencing with the student profiles would lead to more foolproof reactions which would be more substantial since it if backed by data as well as live opinions.

Level 2 : To be effective at this level of evaluation, the microblogging would have to be present as a continuous activity along with both pre and post assessments. It would validate the pre and post assessment, since there would a qualitative difference in the posts before and after learning.

Level 3 : Individual learner microblog posts would probably be best utilized from this level on wards. Level 3 is primarily focussed around depicting quantifiable behavioural changes and effect of the learning on the job at hand. The conventional methods would tie in to observations from the work place before and after the learning event. This could be benchmarked using microblog posts. Thought chains are an effective indicator to behavioral change. This would also provide lateral inputs about the conviction and extent of learning permeation of the learner. Higher levels of both would probably imply that the learner have followers and perhaps be on the favorites list of peers and others in the contact with the microblog.

Level 4 : This would include and continue where the posts of the earlier level stops. Here one would need to measure organization level impact in terms of goal achievements. Analysis of the micro blog posts would reveal shifts in attitude. If heuristics were employed to analyze the data across all the posts over multiple employees, it could reveal the required information from the lateral information present in the posts. This could lead to mass validation of the greater orgnisational level quantitative analysis at a level of granularity which would perhaps not be possible in formats which rely on sample polling or such methods.

What are the caveats of this proposition?

1. The learners would all need to participate and be avid micro bloggers. This can be a challenge over a diverse learning audience profile. Hence I have hypothesized micoblogging as a supporting mechanism apart from the traditional modes of evaluation. A good example of one such exercise is Elliott Masie's experiment with RealTime blogging from the Harvard Kennedy School event on Presidential Leadership Competencies. (Ref:http://twitter.com/masie/with_friends)

2. The media must actually be available for this to even work. High security enviroments where even cellular phones are not allowed, access could be a road block.

3. The medium is a till now an "open garden" and hence concerns of data security would trouble most corporate implementers.

4. I anticipate that this mode would most often not be used due to sheer cost restraints. Sending SMSes to Twitter and the others can be an expensive
since it can cost upto 25c per SMS.


In conclusion it would be a good experiment to introduce and try this as a part of a formal learning evaluation process.

Does DAISY support in Word mean more accessible learning content?

Digital Accessible Information System, or DAISY, is an XML format which allows the visually challenged to read and navigate textual material.

 

http://en.wikipedia.org/wiki/DAISY_Digital_Talking_Book

 

http://www.daisy.org/tools/index.shtml

 

At face value it seems like just another enabler for helping the visually challenged people read literature using a text to audio converter. The concept itself it neither new nor novel. Since The Individuals with Disabilities Educational Act (IDEA) became a federal mandate in the US special education law in 1975, it has enabled numerous students with visual impairments to do what was unthinkable a few decades back – receive educational through the normal system of schools and especially higher education through colleges.

 

So, what is so special about DAISY?

 

  1. It removes barriers by reducing the cost to educate a visually challenged person. Once electronic documents are converted to this format it eliminates the need to use special (and comparatively more expensive) mediums like Braille.
  2. It opens up the doors to while new worlds of information for the visually challenged
  3. It is an established standard. To quote from http://www.dclab.com/xml_file_format_blind.asp “The new national file format is based on an ANSI NISO standard and the text portions of it are referred to as Digital Talking Book (DTBook), an XML standard coordinated by the DAISY Consortium and the Library of Congress' National Library Service for the Blind and Physically Handicapped (NLS). IDEA refers to the XML vocabulary as the National Instructional Materials Accessibility Standard (NIMAS)”
  4. It actually allows for navigation for content which has complex formatting. This is a clincher compared to the formats and means available earlier.

 

Microsoft officially announced that they would include a feature to ‘Save As DAISY’ in all the versions of MS Word way back in Nov ‘07

 

http://www.microsoft.com/presspass/press/2007/nov07/11-13DaisyPR.mspx

 

After today’s much feted announcement, that this was finally a reality, I was musing about how this would actually impact learning for the visually impaired.

 

http://www.efytimes.com/efytimes/fullnews.asp?edid=26439&magid=11

 

After a quick informal survey of a few people my hypothesis was confirmed --- the ubiquitous Word document is primarily a format used NOT for training content dissemination. The PowerPoint deck is a more favoured format for instructor led training, virtual class-room tools as well as for quick and dirty courseware. Even the popular rapid learning development tools like Articulate, Captivate and the likes used PowerPoint decks as the starting point in many cases.

 

More than anything else I was concerned that the courseware being produced by rapid learning development systems and using custom content development all use Flash to make things rich and engaging. This is not really good for those with visual impairment if they are to be integrated with main stream learning efforts. Especially if they are prospective consumers of corporate learning, since much of this is going the eLearning route or already is available that way.

 

An interesting insight is that this was developed as an opensource product (ref: http://www.techshout.com/software/2008/09/microsoft-launches-daisy-xml-add-in-making-reading-easier-for-print-disabled-people/). This is a good tactical way to plug it into the Open document format J.

While it will be easy for Microsoft to integrate this with their own technologies like SilverLight, it will become truly useful if the other side of the fence (Flash, PDF, ODF etc.) integrate into this rather than forming another standard.

 

It seems that is a small but positive step towards integrating the visually impaired into the learning mainstream. This development opens up huge pools of information for them, but much needs to be done to open up the elearning world for them.

 

 

Related links:

 

http://sourceforge.net/projects/openxml-daisy

http://www.techshout.com/software/2008/09/microsoft-launches-daisy-xml-add-in-making-reading-easier-for-print-disabled-people/

http://www.dclab.com/xml_file_format_blind.asp

http://www.daisynow.net/core/onlinePlayback/Default.aspx

 

Monday, May 5, 2008

A few e-Learning resources, articles, and white papers

I was browsing for e-Learning blogs when I chanced upon a couple of sites which have a humongous number of links about e-Learning methods, technologies, and related stuff.

This should take a while to go through even after you filter out the obvious suspects J :

T Miket’s List http://del.icio.us/tmiket/elearning?setcount=100

Tony Karrer’s List http://elearningtech.blogspot.com/2008/04/100-elearning-articles-and-white-papers.html

Sunday, April 20, 2008

What can be 'blended' in blended learning? Are we blending right?

Working in an e-Learning firm I grew up the ranks hearing paeans about the primacy of the web-based learning. Lower costs, better returns on every learning dollar spent, better retention, spot on accurate tracking of performance and what have you.

The niggling doubt remained gnawingly irritant at the back of my mind. In the last few years of school my skills at harnessing a beast called the BBC Acorn led me to write learning programs to teach math and stuff like that for the juniors. As we moved on to PCs and participated in coding fests my early brush with e-Learning taught me a good lesson. You can't teach someone to ride the bicycle using only a computer based training. The teacher was still indispensable.

Many years later the garden of eLearning eden was soon ruffled by the realization that our clients were STILL rooting for the good old class-room education of yore. However, the monster of budgetary constraints forced the learning groups to web-based training. Instructor led training had to retained for the parts which absolutely needed it.

I learned to 'blend' web-based with the instructor led class room training. Nothing new I mused while doing it. I had been doing it all along when I was teaching people about computer hardware and assembly.

After some great marketing hype and 9/11 people embraced Virtual Classroom training (VCT) like lemmings lured inexplicably to the edge of the cliff. Some of it worked and we now blended VCT into the scheme of things. The likes of WebEx and Interwise rejoiced as we made PPTs which flashed and flickered on shared desktops across continents and oceans.

In India we are taught to toil like ants without looking around too much. Had we looked around a bit we would see a few things changing. The cognitive and constructivist ways of learning and knowledge transfer now seemed to work better than parading everything down the well beaten garden path of Instructional Systems Design (ISD). Of course ISD is proven and easier to churn out in mind numbing page turners. So predictable is the end product that every outsource vendor seems to have built tools which churn these out like steam shovels at a quarry.

Not much blending here. We seem to get excited at the prospect of blending only mediums of delivery. ILT, WBT, VCT are all just mediums. For true blending an instructional designer (in my opinion) would need to blend methodologies as well.

Imagine a curriculum where groups of learners gain initial information through ISD driven means and then are required to play a constructivist game where they need to apply what they learnt to achieve an end objective. Now that would be fun!

The interesting part is that we have already moved to the umbra region of the move towards flexible, just-in-time, collaborative, push learning. The Internet, Web 2.0, and greater bandwidth just lubricated a transfer so smooth that we don't realize that the learner today expects all this as the default blend.

Let's take an example. I need to learn how to store SMS messages on the memory card of my new cell phone. The first reflex is to Google. Not only are mediums blended, as I learn, (You Tube Video tutorials, meet knowledge bases residing in forums), I will also work on new methods of learning such as collaborating with a bunch of others in a forum.

So... Are we blending right when we make the next course-ware? Perhaps not.

The new learning generation is demanding that we blend both medium and methodology. Flexibility , and non-linear complexity borne out of the need of the millennial learner to experience and learn is key. It's time we blended better.